![]() It’s a move that you will love when it works in your favor, and absolutely despise when used against you. More than that, it can also be used against a foe in the corner, and even if its blocked it will bounce them against the wall and still give you a combo opportunity. Drive Impact is an extremely powerful strike that can muscle through up to three normal hits in order to deal a devastating blow of its own that will crumple an enemy and leave them open for a full combo. ![]() This maneuver will be the make-it-or-break-it point for people when it comes to how much they enjoy Street Fighter 6’s fighting system in comparison to other entries. ![]() The whole system lends a ton of flexibility to Street Fighter 6’s combo system, and I can’t wait to experiment more with it once I get my hands on the full game. For example, if I were to hit an opponent at midrange with a poke that normally wouldn’t combo into anything, I could use a Drive Rush cancel to dash in and convert a combo off of something that I normally would have just gotten a single hit off of. For three bars of your Drive meter, you can use a Drive Rush to cancel out of certain attacks to continue a combo. Drive Rush offered me a surprisingly quick way to close the distance, land either a throw or a sneaky low attack to catch them off guard, and put myself in a more advantageous position.Īnd that’s just one use of the technique. This was a vital technique when it came to facing off against Guile players especially, who were keen to spend the whole match a full screen away, pelting me with Sonic Booms all day. Basically, at the cost of one bar of the Drive meter, you’re able to execute a quick green glowing dash and perform any move out of it. One of my big takeaways from my time with the beta was how much I loved the Drive Rush mechanic.
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